Posted by debbie on 11th August 2008
Rooms: The Main Building is actually a sequel to a free game released in 2006. In it, you are stuck in a mysterious town with lots of locked doors. Your only hope of escape is to play slider games, and win objects and keys. If you can find the 4 puzzle pieces hidden in the rooms, you can escape the town.
The sliding puzzles are clever. You have to get from where you are placed to the exit door in a set amount of time by sliding squares around a board. The only clue you have is in the background of the puzzle - if the background looks correct, you can get from one room to another. There are obstacles: you need to go up and down using ladders, and there are blocks on some of the pieces. But you also get a few nifty helpers, such as a teleporter and a wardrobe that switches squares.
As you solve the sliding puzzles (80 in all) you also collect items that will help you solve the other part of the game. This is the adventure mode. The street you are on has locked rooms. Once you get the keys to the rooms, you must solve a small adventure-like puzzle (use inventory object A on B, etc.) to find the puzzle piece you need to escape. Both parts of the game are a good mix - challenging and fun, but not too frustrating. The sliding puzzles go from very easy to harder as the game progresses.
One nice feature is there is an option to make your own level or to add a level from someone else. If enough people play, this could lead to a fun extension of the game, and a chance to be creative with a level.
The production values are good on this game. The audio is very good, with a haunting soundtrack. The video is very nice, although a little dark. The game is made by a Korean company, HandMade Games, and that adds the only flaw to the game: the English translation is a little off, so there are some phrases that took me out o the game. Other than that, however, the overall look and feel of the game is great.
Overall, I liked this game, both because it is different from other games and for the nice way it is set up. Download a free hour trial of Rooms: The Main Building or buy it for only $19.95.
The original game (called Rooms) is freeware. It is short, and the production values aren’t as good, but it is a good way to extend your sliding game fix. if you want to download it, click here. Be prepared for a sort-of slow download.
Posted in escape, free, free trial, puzzle | No Comments »
Posted by debbie on 9th October 2007

Well, it’s almost Halloween. And what could be scarier than a fat cat with a craving for donuts? Add in a spooky house, and you’ve got a cute animated adventure that’s fun for the whole family. Both Garfield’s Scary Scavenger 1 and Garfield’s Scary Scavenger 2 games are set up with the same sort of gameplay.
You have to search a spooky mansion for clues and donut boxes. Get all the donuts and solve all the puzzles and you’re free. But watch out. Garfield is sort of a scaredy cat. There are lots of scary ghosts and ghouls who jump and scream. If Garfield’s “scary meter” gets too full, he runs away in fear, and you start the game over again.
In Scary Scavenger 1, you have to figure out a way into then out of a haunted mansion. In Scary Scavenger 2, you start out in the dark basement of the mansion, and have to get out. With great music, cool animation, scary sounds, and some familiar faces, this is one game that’s funny and scary at the same time.
Go ahead and play, if you dare. I know I wasted some Halloween time on this fun game. I even made my kid play with me - and we had fun! Truly frightening.
Posted in escape, flash, free, funny, holiday | No Comments »
Posted by debbie on 23rd January 2007
Submachine 3 - The Loop follows the tradition of the other Submachine games. You’re plopped into a world and have to escape it. This one is even more intriguing, because there is no map or diary or anything to collect. It’s a free flash game, simple to look at, but hard to beat.
3 simple tips:
- Also, the first thing you pick up is a compass of sorts - it tells you which room you’re in and on what floor. Use it so you don’t end up wandering around and losing your mind.
- When you are transported to a puzzle, look on the top of the screen. A password will flash. Write that down to access the game at that point. Sign into the game with the password to avoid starting from the beginning.
- Each level has a map in the room on the right to where you “land.” Use this map to determine where you are and what you need to do.
Good luck! And if you need more help, go to my hints page for a walkthrough.
Posted in escape, flash, free, puzzle | No Comments »
Posted by debbie on 27th November 2006
I’ve posted some flash games here on my website. They are simple, but fun ones. I haven’t had a chance to play all of them, but I will be going through them slowly, and also adding more. The categories are:
- Arcade
- Casino
- Classic
- Puzzle
- Racing
- Shooting
- Space
- Sports
- Strange
Hope you enjoy them!
Posted in action, escape, flash, free, puzzle, time waster | 2 Comments »
Posted by debbie on 20th October 2006
Submachine 2 - The Lighthouse is twice as long and difficult as Submachine 1. The concept is the same - you’re trying to find the way out of the strange place that you’re trapped in. You click to solve puzzles and to add to and use things from your inventory. The game does have some tricky parts, but it is very fun.If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | 1 Comment »
Posted by debbie on 20th October 2006
In Submachine, you’re trying to find the way out of the strange place that you’re trapped in. You click to solve puzzles and to add to and use things from your inventory. The game does have some tricky parts, but it is very fun.
If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | No Comments »
Posted by debbie on 20th October 2006
Blue Chamber is the latest of the “escape the room” puzzles by Toshimitsu Takagi of Japan. The object is simple. You wake up in a room that you must escape from. The means for escape are in the room, you just have the click around the room to gather what you need. It’s simple, but very addicting. You may want to try Crimson, Viridian, and White Rooms first, since this is a little harder than those. If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | No Comments »
Posted by debbie on 20th October 2006
White Chamber is the third of the “escape the room” puzzles by Toshimitsu Takagi of Japan. The object is simple. You wake up in a room that you must escape from. The means for escape are in the room, you just have the click around the room to gather what you need. It’s simple, but very addicting.
You may want to try Crimson Room and Viridian Room first, since this is a little harder than those. If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | No Comments »
Posted by debbie on 20th October 2006
Viridian Room is the second of the many “escape the room” puzzles by Toshimitsu Takagi of Japan. The object is simple. You wake up in a room that you must escape from. The means for escape are in the room, you just have the click around the room to gather what you need. You may want to try Crimson, Room first, since it is a little easier.
The concept is simple, but very addicting. If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | No Comments »
Posted by debbie on 20th October 2006
Crimson Room is the first of the many “escape the room” puzzles by Toshimitsu Takagi of Japan. The object is simple. You wake up in a room that you must escape. The means for escape are in the room, you just have the click around the room to gather what you need. It’s simple, but very addicting.
If you need help, go to the hints page for a link to a walkthrough.
Posted in escape, flash, free, puzzle | 1 Comment »